Fundamentals of Arnold for Maya

$ 4.67

ОписаниеFundamentals of Arnold for MayaГод выпуска: 2017Производитель: Digital Tutors / Pluralsight производителя: app.pluralsight/library/courses/arnold-maya-fundamentals/table-of-contentsАвтор: Eddie RussellПродолжительность: 6:40:08Тип раздаваемого материала: ВидеоурокЯзык: АнглийскийОписание: Are you interested in learning how to use Arnold, the production quality render engine included with Maya 2017 and later? If so, this course is for you. In this course, Fundamentals of Arnold for Maya, you'll learn the fundamentals of Arnold for Maya. First, you'll start off with learning some of the basics like how ray depth works. Next, you'll dive into linear workflows and learn how the implementation of Arnold changes your process. Then, you'll learn all about lighting with Arnold as well as shading and texturing. Finally, you'll wrap up things with learning how to setup Arnold to get your final rendered images out so they can be used. By the end of this course, you'll have a good foundation of knowledge, regarding Arnold, on which to build moving forward. Software Required: Maya 2017, Arnold 1.4.1.1Содержание00. Course Overview 1 мин 54 сек01. Arnold Basics 41 мин 32 сек00. Module Introduction 1 мин 5 сек01. Exploring the Arnold Plug-in 7 мин 36 сек02. Understanding Samples in Arnold 4 мин 11 сек03. Controlling How Arnold Samples 12 мин 18 сек04. Clamping and Filtering Arnold Samples 6 мин 59 сек05. Understanding Ray Depth 9 мин 21 сек02. Using a Linear Workflow with Arnold 53 мин 11s00. Module Introduction 1 мин 1 сек01. Defining Linear Workflow 12 мин 33 сек02. Understanding Maya's Color Management System 11 мин 49 сек03. Gamma Correction for Color Swatches 6 мин 48 сек04. Ground Rules for Gamma Correcting Images 8 мин 55 сек05. Gamma Correction for Images and .tx Conversion 12 мин 3 сек03. Lighting Basics in Arnold 43 мин 20 сек00. Module Introduction 55 сек01. Controlling Light Color and Intensity 11 мин 12 сек02. Controlling the Look and Quality of Shadows 12 мин 20 сек03. Using Arnold Light Filters 11 мин 48 сек04. Maya and Arnold Area Lights 7 мин 3 сек04. Using Specialized Lights in Arnold 43 мин 19 сек00. Module Introduction 42 сек01. Using Arnold's Photometric Lights 9 мин 42 сек02. Using Arnold's Mesh Lights 6 мин 7 сек03. Using Arnold's Image Based Lighting 12 мин 11 сек04. Using Arnold's Physical Sky 14 мин 35 сек05. Using Arnold Materials 1 час 15 мин 37 сек00. Module Introduction 1 мин 24 сек01. Diffuse and Matte Attributes for the aiStandard Shader 12 мин 34 сек02. Specular and Reflection Attributes for the aiStandard Shader 11 мин 16 сек03. Refraction Attributes for the aiStandard Shader 11 мин 28 сек04. Working with the aiHair Shader and nHair 14 мин 59 сек05. Working with the aiHair Shader and XGen 9 мин 16 сек06. Working with the aiSkin Shader 14 мин 37 сек06. Texturing with Arnold 47 мин 12 сек00. Module Introduction 1 мин 2 сек01. Using Image-based Textures 6 мин 7 сек02. Using Bump and Normal Maps 6 мин 16 сек03. Using Displacement Maps 14 мин 52 сек04. Creating Geometric Detail with Bake Selected Geometry 4 мин 52 сек05. Using Transparency Maps 8 мин 20 сек06. Baking Lighting Information into Textures 5 мин 41 сек07. Rendering Effects with Arnold 45 мин 36 сек00. Module Introduction 37 сек01. Rendering Depth of Field with Arnold 9 мин 45 сек02. Rendering Bokeh with Arnold 8 мин 6 сек03. Rendering Ambient Occlusion with Arnold 13 мин 2 сек04. Rendering Volume Atmospheric Effects 14 мин 5 сек08. Arnold Render Output 48 мин 22 сек00. Module Introduction 49 сек01. Rendering AOVs with Arnold 10 мин 43 сек02. Working with Arnold Stand-ins 10 мин 1 сек03. Working with Arnold's Shadow Catcher 11 мин 12 сек04. Rendering Multi-frame Scenes with Arnold AOVs 15 мин 35 секФайлы примеров: присутствуютФормат видео: MP4Видео: MP4Формат: AVCБитрейт: 706 Кбит/секШирина: 1280 пикселейВысота: 720 пикселейСоотношение сторон: 16:9Аудио: Формат: AACБитрейт: 96,0 Кбит/секКаналы: 2 каналаЧастота: 44,1 КГцподробнее скрыть